The textures also need to be in the right format: Icons and any textures that need to have their data accessed directly by a plugin.įor KSP, textures need to be flipped vertically - The NVIDIA texture tools and Photoshop plugins have settings to do this for you, and Lilleman's converter does it automatically. Might need some modification to work with individual folders. Intended for end users, but the default settings will usually generate textures that work fine for distributionĪ plugin for Adobe Photoshop which allows it to read and write DDS textures.Ĭommand line utilities for working with DDS textures.Ĭross-platform python script for converting contents of GameData to DDS. Given the numerous benefits that textures in this format provide to players, I encourage all part mod authors to distribute their mods with DDS textures. All of the textures and effects that Squad includes with KSP are now distributed as DDS (if you noticed that 1.0 loads much faster than 0.9, now you know why). These compressed* textures save both memory and loading time as they can be sent without decompression directly to GPU memory. As some of you know, KSP 1.0 now supports loading of DDS textures.